// Kony

#pragma once

#include "CoreMinimal.h"
#include "AbilitySystem/Abilitys/BaseDamageGameplayAbility.h"
#include "BaseMeleeAttack.generated.h"

/**
 * 基类近战攻击游戏能力
 */
UCLASS()
class GASC_HUANLING_API UBaseMeleeAttack : public UBaseDamageGameplayAbility
{
	GENERATED_BODY()
	
};
